Color objects to make them tangible.

Color objects to make them tangible.

Abstraction

Abstraction is a puzzle platformer where the player must pick-and-choose what objects to paint through trial-and-error, slowly learning about common pitfalls and traps.

 

Team Size: 2

Platform: PC

Language: GML

Role(s): Designer, Programmer, Audio, Art

 

Both my partner and I focused on all aspects of the project. My primary focus was on implementation and utilization of a platforming engine.

 

This was my first "completed" game. This project was the final of an introduction to game design course. Through this project, I first learned about iterative design, prototyping, playtesting, and the development cycle.