Development
Programming: Java, C/C++, C#, Python, MySQL, Bash, XNA, SQF, Visual Studio, Unity3D, Unreal, Virtual Battlespace 3, Processing, Eclipse, Microsoft Kinect, NeuroSky Mindwave, Android, HTC Vive, Pimax, Oculus Rift/Quest/Go, Fove, Microsoft Hololens, Samsung Odyssey, Leap Motion, Quadstick, Xbox Adaptive Controller, Emotive Epoc+
Design: Systems, Mechanics, Level, User Interface
Audio: Audacity, Windows Sound API, Sound FX Foley
Quality Assurance: Jenkins, Sikuli, Test Automation
Art: Modo
Additional Skills
Version control, Agile, SCRUM, Linux
Employment History
Augmented and Virtual Reality Designer, University of Maryland Medical Center
Mar 2018 – Current
Coordinating augmented and virtual reality projects at R. Adams Cowley Shock Trauma Center
Responsible for design and development of AR/VR simulations, software, and tools
Supporting the Maryland Blended Reality Center staff with knowledge and expertise in augmented reality, virtual reality, cognitive design, and software development
Software Engineer, CGI Federal
Jan 2017 – Mar 2018
Promoted to position of software engineer after outpacing work as scenario developer
Sole developer of mobile land navigation trainer using augmented reality, geospatial data, and mobile sensors in Unity
Developed prototypes for prospective projects, assets to be made available for Army-wide use, and internal tools for branch teams
Scenario Developer, CGI Federal
Jan 2016 – Dec 2017
Building training software and visualizations for the Operational Environment Training Support Center (OE TSC)
Utilized Virtual Battlespace 3 for scenario construction and Unity3D for building prototypes
Gaining knowledge in military procedure, policies, and practices
QA Engineer, The Foundry Visionmongers
Jun 2014 - Dec 2015
Construction and maintenance of test automation frameworks and databases
Testing of game workflows with Unity and Unreal
Development of tools for developer and product manager use
Gained proficiency with Modo 3D modeling software
Associate Producer, GameCloud Studios
Oct 2013 - Jan 2014
Designed wireframes, documentation, and specifications
Owned aspects of game design, content, and mechanics
Facilitating intermediary between client, server, art, and management teams
Education
University of California, Santa Cruz | Santa Cruz, CA
Bachelor's in User Interface Design and Development | 2013
Johns Hopkins University | Baltimore, MD
Master's in Applied Biomedical Engineering | 2023 (expected)
References available upon request