Development

Programming: Java, C/C++, C#, Python, MySQL, Bash, XNA, SQF, Visual Studio, Unity3D, Unreal, Virtual Battlespace 3, Processing, Eclipse, Microsoft Kinect, NeuroSky Mindwave, Android, HTC Vive, Pimax, Oculus Rift/Quest/Go, Fove, Microsoft Hololens, Samsung Odyssey, Leap Motion, Quadstick, Xbox Adaptive Controller, Emotive Epoc+

Design: Systems, Mechanics, Level, User Interface

Audio: Audacity, Windows Sound API, Sound FX Foley

Quality Assurance: Jenkins, Sikuli, Test Automation

Art: Modo

Additional Skills

Version control, Agile, SCRUM, Linux

Employment History

Augmented and Virtual Reality Designer, University of Maryland Medical Center

Mar 2018 – Current

  • Coordinating augmented and virtual reality projects at R. Adams Cowley Shock Trauma Center

  • Responsible for design and development of AR/VR simulations, software, and tools

  • Supporting the Maryland Blended Reality Center staff with knowledge and expertise in augmented reality, virtual reality, cognitive design, and software development

Software Engineer, CGI Federal

Jan 2017 – Mar 2018

  • Promoted to position of software engineer after outpacing work as scenario developer

  • Sole developer of mobile land navigation trainer using augmented reality, geospatial data, and mobile sensors in Unity

  • Developed prototypes for prospective projects, assets to be made available for Army-wide use, and internal tools for branch teams

Scenario Developer, CGI Federal

Jan 2016 – Dec 2017

  • Building training software and visualizations for the Operational Environment Training Support Center (OE TSC)

  • Utilized Virtual Battlespace 3 for scenario construction and Unity3D for building prototypes

  • Gaining knowledge in military procedure, policies, and practices

QA Engineer, The Foundry Visionmongers

Jun 2014 - Dec 2015

  • Construction and maintenance of test automation frameworks and databases

  • Testing of game workflows with Unity and Unreal

  • Development of tools for developer and product manager use

  • Gained proficiency with Modo 3D modeling software

Associate Producer, GameCloud Studios

Oct 2013 - Jan 2014

  • Designed wireframes, documentation, and specifications

  • Owned aspects of game design, content, and mechanics

  • Facilitating intermediary between client, server, art, and management teams

Education

University of California, Santa Cruz | Santa Cruz, CA

Bachelor's in User Interface Design and Development | 2013

Johns Hopkins University | Baltimore, MD

Master's in Applied Biomedical Engineering | 2023 (expected)

 

References available upon request